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Section 1: Getting Started with Blueprints
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1.3 Outline of the Course
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1.4 Setting up First Blueprint Project
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Section 2: The Blueprint Editor Deep Dive
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2.1 Navigating the Blueprint Editor Viewport, Construction Script, Event Graph
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2.2 Understanding Key Panels Components, Details, My Blueprints
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2.3 Essential Toolbar Functions Compile, Save, Play & More
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Section 3: Blueprint Fundamentals - The Building Blocks
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3.1 Your First Blueprint Logic Nodes, Wires, and Event Begin Play
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3.2 Introduction to Variables Storing Data
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3.3 Common Variable Types Part 1 (Boolean, Integer, Float)
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3.4 Common Variable Types Part 2 (String, Vector, Rotator, Transform)
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3.5 Getting and Setting Variable Values
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3.6 Understanding Blueprint Classes (Actor, Pawn, Character)
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Section 4: Practical Blueprint Projects
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4.1 Project 1 - Interactive Door Part 1
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4.2 Project 1 - Interactive Door Part 2
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4.3: Project 2 - Hat Pickup: Part 1 (Creating the Pickup & Basic Interaction)
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4.4: Project 2 - Hat Pickup: Part 2 (Attaching to Character with Sockets)
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4.5: Project 3 - Health & Damage System: Part 1 (The Damage Box)
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4.6: Project 3 - Health & Damage System: Part 2 (The Health Box & Timers)
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4.7: Project 3 - Health & Damage System: Part 3 (Creating a Health Bar UI)
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4.8 Project 4 - The Target Shooting: Part 1 (Creating the Physics Target)
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4.9 Project 4 - The Target Shooting: Part 2 (Creating & Firing a Projectile)
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4.10 Project 4 - The Target Shooting: Part 3 (Debugging Camera & Aiming)
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4.11 Project 4 - The Target Shooting: Part 4 (Adding a Score & Resetting)
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4.12 Project 5 - The "Fall Guys" Hit Actor: Part 1 (Setup and Movement)
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4.13 Project 5 - The "Fall Guys" Hit Actor: Part 2 (Hit Logic & Player Ragdoll)
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4.14 Project 5 - The "Fall Guys" Hit Actor: Part 3 (Resetting Character & State Management)
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