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    • 2.1 Navigating the Blueprint Editor Viewport, Construction Script, Event Graph
    • 2.2 Understanding Key Panels Components, Details, My Blueprints
    • 2.3 Essential Toolbar Functions Compile, Save, Play & More
    • 3.1 Your First Blueprint Logic Nodes, Wires, and Event Begin Play
    • 3.2 Introduction to Variables Storing Data
    • 3.3 Common Variable Types Part 1 (Boolean, Integer, Float)
    • 3.4 Common Variable Types Part 2 (String, Vector, Rotator, Transform)
    • 3.5 Getting and Setting Variable Values
    • 3.6 Understanding Blueprint Classes (Actor, Pawn, Character)
    • 4.1 Project 1 - Interactive Door Part 1
    • 4.2 Project 1 - Interactive Door Part 2
    • 4.3: Project 2 - Hat Pickup: Part 1 (Creating the Pickup & Basic Interaction)
    • 4.4: Project 2 - Hat Pickup: Part 2 (Attaching to Character with Sockets)
    • 4.5: Project 3 - Health & Damage System: Part 1 (The Damage Box)
    • 4.6: Project 3 - Health & Damage System: Part 2 (The Health Box & Timers)
    • 4.7: Project 3 - Health & Damage System: Part 3 (Creating a Health Bar UI)
    • 4.8 Project 4 - The Target Shooting: Part 1 (Creating the Physics Target)
    • 4.9 Project 4 - The Target Shooting: Part 2 (Creating & Firing a Projectile)
    • 4.10 Project 4 - The Target Shooting: Part 3 (Debugging Camera & Aiming)
    • 4.11 Project 4 - The Target Shooting: Part 4 (Adding a Score & Resetting)
    • 4.12 Project 5 - The "Fall Guys" Hit Actor: Part 1 (Setup and Movement)
    • 4.13 Project 5 - The "Fall Guys" Hit Actor: Part 2 (Hit Logic & Player Ragdoll)
    • 4.14 Project 5 - The "Fall Guys" Hit Actor: Part 3 (Resetting Character & State Management)